I’m a gameplay programmer with industry experience building core systems including player movement, combat, and enemy AI. I believe in strong cross-disciplinary collaboration, creating intuitive tools for non-technical developers, and writing readable, maintainable code.
I’ve wanted to make games since I was a kid. I still remember finding a dusty copy of Bryce 3D at my elementary school and getting my friends together to plan out our first game. Years later, after working in several different fields, I finally gave myself the permission to pursue game development professionally. I studied game programming with a focus on Unreal Engine and C++ at CG Spectrum, and landed my first role in the industry shortly after.
Outside of programming, I take inspiration from films and pursue writing and photography—interests that mirror my goals in game development. I’m driven to work on games that break the mold and embrace creative risks.
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